Post by Arone on Dec 27, 2013 1:20:04 GMT -5
There isn't much of a trick to 4s. Get expos and stop the other side from expoing. Creep. A lot.
What do we know about elves very early game? They need wood and they need lots of it because unlike other races, their mill requires 100 wood (compared to 0) and on top of that wisps are terrible harvesters.
This gives 2 basic strategies for early game:
1) Get wood and make hunts
2) Say screw it and ignore getting a hunter's hall at all.
>Why are tavern heroes good for elves when they tend to suck for most races.
Because moon wells. You have healing and mana regeneration that no other race can match. Tavern heroes weren't designed around it.
It is fairly well known by now that I tend to choose panda for aoe firebreath and aoe miss, but honestly you can get away with most tavern heroes(Dark Ranger is also very effective). Because this race is so held back on wood early, it makes sense to have your altar come out as late as possible (meaning the wisp that would be building it has been getting you wood in the meantime).
1) Normal build
Because of how the elf tech tree works, you can mix hunts/archers but generally it works better to stick to one.
4 wisps on mine 1 on wood.
Build a moon well with second wisp created from tree of life.
When you reach 10/10 food build your ancient of war.
This will bring your food back to 9 and by the time you hit 10 again your well will be finished.
Build your altar now. Build a 2nd moon well once the first one is done.
Put a 5th wisp on mine
Once you get 100 wood start the hunter's hall.
Ancient of War should be up by now build 1-2 archers to creep greens.
Altar comes up, grab your tavern hero.
2nd moon well comes up
Hunter's Hall is ready, you can now pump hunts. You should have plenty of wisps working by this point so that getting resources to tech won't be bad.
2) I don't need wood build
If you get archers you will almost have to get a tanking hero because archers are the weakest defensive unit in the game.
Build a moon well with the 2nd wisp that comes from the Tree of Life.
Build an ancient of war with the 3rd wisps from the Tree of Life.
Build an altar of elders with the 5th wisp from the Tree of Life.
At this point the wisp from the moon well should be about ready so go ahead and tell it to build another moon well.
When the ancient of war is ready start queuing up archers (you will want 3 active or queued before you tech).
Keep pumping wisps until you have 13 (total of 14, but 1 lost for Ancient of War). You will be around 18/20 food right now (but don't have a hero).
If you timed everything correctly, you should see your next moon well pop up right as your altar does. This gives you 30 food and you can instantly hire from the tavern.
Start creeping anything you can find. Magic immune creeps are the only things that should slow you down and you can get around those usually with some micro.
If you have all 13 wisps, start the tech. Start pumping archers. Get to 28/30 and then build another moon well. Build another archer. If you are planning on expoing (read the creeps aren't absurdly difficult), stay at 30 food and rush in. Remember that you don't have to kill everything before your hall starts. Bring the wisp and just start the hall while you are fighting the creeps on the mine. If the creeps are too hard then keep pumping archers to 40 food. Around this point your T2 tech is ready. You now have several options. You can continue to pump archers (build a hunter's hall now for upgrades) or continue teching. If you keep teching you will be stuck with 0/0 units, but they will be strong 0/0 units. Pick up your second hero right now. I tend to go KotG because root is super useful for Blademasters and Death Knights, but there are plenty of options here.
What do we know about elves very early game? They need wood and they need lots of it because unlike other races, their mill requires 100 wood (compared to 0) and on top of that wisps are terrible harvesters.
This gives 2 basic strategies for early game:
1) Get wood and make hunts
2) Say screw it and ignore getting a hunter's hall at all.
>Why are tavern heroes good for elves when they tend to suck for most races.
Because moon wells. You have healing and mana regeneration that no other race can match. Tavern heroes weren't designed around it.
It is fairly well known by now that I tend to choose panda for aoe firebreath and aoe miss, but honestly you can get away with most tavern heroes(Dark Ranger is also very effective). Because this race is so held back on wood early, it makes sense to have your altar come out as late as possible (meaning the wisp that would be building it has been getting you wood in the meantime).
1) Normal build
Because of how the elf tech tree works, you can mix hunts/archers but generally it works better to stick to one.
4 wisps on mine 1 on wood.
Build a moon well with second wisp created from tree of life.
When you reach 10/10 food build your ancient of war.
This will bring your food back to 9 and by the time you hit 10 again your well will be finished.
Build your altar now. Build a 2nd moon well once the first one is done.
Put a 5th wisp on mine
Once you get 100 wood start the hunter's hall.
Ancient of War should be up by now build 1-2 archers to creep greens.
Altar comes up, grab your tavern hero.
2nd moon well comes up
Hunter's Hall is ready, you can now pump hunts. You should have plenty of wisps working by this point so that getting resources to tech won't be bad.
2) I don't need wood build
If you get archers you will almost have to get a tanking hero because archers are the weakest defensive unit in the game.
Build a moon well with the 2nd wisp that comes from the Tree of Life.
Build an ancient of war with the 3rd wisps from the Tree of Life.
Build an altar of elders with the 5th wisp from the Tree of Life.
At this point the wisp from the moon well should be about ready so go ahead and tell it to build another moon well.
When the ancient of war is ready start queuing up archers (you will want 3 active or queued before you tech).
Keep pumping wisps until you have 13 (total of 14, but 1 lost for Ancient of War). You will be around 18/20 food right now (but don't have a hero).
If you timed everything correctly, you should see your next moon well pop up right as your altar does. This gives you 30 food and you can instantly hire from the tavern.
Start creeping anything you can find. Magic immune creeps are the only things that should slow you down and you can get around those usually with some micro.
If you have all 13 wisps, start the tech. Start pumping archers. Get to 28/30 and then build another moon well. Build another archer. If you are planning on expoing (read the creeps aren't absurdly difficult), stay at 30 food and rush in. Remember that you don't have to kill everything before your hall starts. Bring the wisp and just start the hall while you are fighting the creeps on the mine. If the creeps are too hard then keep pumping archers to 40 food. Around this point your T2 tech is ready. You now have several options. You can continue to pump archers (build a hunter's hall now for upgrades) or continue teching. If you keep teching you will be stuck with 0/0 units, but they will be strong 0/0 units. Pick up your second hero right now. I tend to go KotG because root is super useful for Blademasters and Death Knights, but there are plenty of options here.